The Bard class on The Heroes' Journey (THJ) has several key differences compared to Live servers or other emulated servers. This guide provides an overview of these differences, including auto-granted AAs, combat mechanics, and skill progression.
Bards on THJ have several custom mechanics that make them unique compared to other servers. Understanding these differences can help players maximize their effectiveness. If you're new to the Bard class, be sure to experiment with different song combinations and instrument use to find what works best for your playstyle.
For a deeper dive into Bard Songs and more:
Bards receive all skills automatically at level 1. Skills increase through use, similar to Live servers. Some skills (e.g., Kick) may appear in the UI due to the server's multiclassing mechanics, but they are not usable unless a point is assigned.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Piercing | 1 | 280 |
1H Slash | 1 | 280 |
Bind Wound | 1 | 325 |
Defense | 1 | 260 |
Hand to Hand | 1 | 225 |
Offense | 1 | 252 |
Throwing | 1 | 280 |
Dodge | 10 | 255 |
Intimidation | 16 | 225 |
Dual Wield | 17 | 245 |
Parry | 25 | 180 |
Riposte | 30 | 155 |
Double Attack | 51 | 50 |
Triple Attack | 60 | 5 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Singing | 1 | 285 |
Brass Instruments | 5 | 285 |
Percussion Instruments | 5 | 285 |
Stringed Instruments | 5 | 285 |
Wind Instruments | 5 | 285 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 10 | 1 |
Pick Lock | 10 | 245 |
Forage | 12 | 55 |
Sense Traps | 15 | 120 |
Sneak | 17 | 75 |
Disarm Traps | 20 | 120 |
Research | 20 | 200 |
Safe Fall | 20 | 270 |
Hide | 25 | 50 |
Tracking | 35 | 100 |