The Bard class on The Heroes' Journey (THJ) differs in several key ways from Live servers and most emulated servers. This guide highlights those differences—covering auto-granted AAs, unique combat mechanics, and skill progression—so you can unleash your inner maestro.
- Beneficial songs persist until you zone, log out, or remove them.
- Detrimental songs can be twisted normally or via /melody.
- Level 1 Auto-Granted AAs — see table below.
- Higher instrument modifiers than Live.
- Custom Bard Epic 1.0 available once Kunark opens.
AA | Cooldown / Cost | Description |
Fading Memories | — / 250 mana | No recast delay; wipes hate and grants invisibility if out of combat. |
Dance of Blades | 17 min | Increases chance for maximum swings per round and procs Bladewhirl (percussion-mod). |
Jam Fest | Passive | Allows songs to be sung at a higher apparent level (does not enable songs above your actual level). |
Harmonious Attack V | Passive | Chance to double-attack; higher ranks increase the chance. |
Eyes Wide Open VIII | Passive | Expands your extended-target window capacity. |
Mystical Attuning V | Passive | Raises the cap on simultaneously active mystical effects. |
Bazaar & Back Gate | 10 min | Teleports you to the Bazaar when out of combat. |
Consume Item | Passive | Converts select items into mana or endurance. |
Skill | Level | Cap @ 60 |
---|
1H Blunt | 1 | 280 |
1H Piercing | 1 | 280 |
1H Slash | 1 | 280 |
Bind Wound | 1 | 325 |
Defense | 1 | 260 |
Hand to Hand | 1 | 225 |
Offense | 1 | 252 |
Throwing | 1 | 280 |
Dodge | 10 | 255 |
Intimidation | 16 | 225 |
Dual Wield | 17 | 245 |
Parry | 25 | 180 |
Riposte | 30 | 155 |
Double Attack | 51 | 50 |
Triple Attack | 60 | 5 |
Skill | Level | Cap @ 60 |
---|
Singing | 1 | 285 |
Brass Instruments | 5 | 285 |
Percussion Instruments | 5 | 285 |
Stringed Instruments | 5 | 285 |
Wind Instruments | 5 | 285 |
Skill | Level | Cap @ 60 |
---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 10 | 1 |
Pick Lock | 10 | 245 |
Forage | 12 | 55 |
Sense Traps | 15 | 120 |
Sneak | 17 | 75 |
Disarm Traps | 20 | 120 |
Research | 20 | 200 |
Safe Fall | 20 | 270 |
Hide | 25 | 50 |
Tracking | 35 | 100 |
Bards on THJ have a unique toolkit—persistent buffs, high-powered instruments, and early access to game-changing AAs. Twist smart, strum loud, and experiment with song rotations to find the rhythm that maximizes your group’s performance. Got feedback? Let us know on the THJ Discord!