
¶ Beastlord — Class Overview

¶ Introduction
The Beastlord class on The Heroes' Journey (THJ) has several unique mechanics compared to Live servers and other emulated servers. As a hybrid pet class, Beastlords benefit from additional flexibility in pet interactions and unique auto-granted abilities. This guide covers these differences, auto-granted AAs, skill progression, and disciplines.
¶ Key Differences from Live
- Pet Buffing: Beastlord pets can receive buffs from all beneficial spells and abilities, including:
- Their own class spells
- Spells from additional selected classes (if multiclassed)
- Bard songs
- Some buffs do not fully stack (e.g., haste portions of Necromancer Intensify Death and Magician Burnout).
- Custom Beastlord Epic 1.0 is available once Luclin is released.
¶ Beastlord Level 1 Auto-Granted AAs
AA | Cooldown / Cost | Description |
---|---|---|
Feral Strike | Passive | Strikes the opponent and reduces the hate generated by your attacks. |
Companion’s Blessing | Passive | Allows group beneficial spells to affect your summoned pets. |
Quickened Companion | Passive | Grants a faster-casting version of Summon Companion. |
Asp’s Bite | Passive | Imitates an asp’s bite, poisoning the target with a short but powerful venom. |
Group Shrink | Passive | Shrinks all nearby group members. |
Pet Hold & Greater Pet Hold | Passive / Command |
/pet hold prevents the pet from attacking unless explicitly told to. Greater Pet Hold stops the pet from adding targets to its hate list unless commanded and returns the pet to hold automatically after an encounter. |
Bazaar & Back Gate | 10 min | Teleports you to the Bazaar when out of combat. |
Eyes Wide Open | Passive | Increases the capacity of the extended target window. |
Mystical Attuning | Passive | Increases the number of mystical effects that can affect you at once. |
¶ Beastlord Skills
Beastlords gain all class skills automatically at level 1, increasing them through use. Some skills (e.g., Kick) may appear in the UI due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
¶ Combat-Specific
Skill | Level | Cap @ 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Piercing | 1 | 280 |
2H Blunt | 1 | 280 |
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Block | 20 | 205 |
Channeling | 1 | 215 |
Conjuration | 1 | 285 |
Defense | 1 | 250 |
Divination | 1 | 285 |
Dodge | 5 | 280 |
Double Attack | 51 | 50 |
Dual Wield | 17 | 245 |
Evocation | 1 | 285 |
Hand to Hand | 1 | 280 |
Kick | 1 | 275 |
Offense | 1 | 252 |
Riposte | 30 | 155 |
Throwing | 1 | 280 |
Triple Attack | 60 | 5 |
¶ Class-Specific
Beastlords do not have additional class-specific skills beyond standard progression.
¶ Ancillary
Skill | Level | Cap @ 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 1 | 300 |
Sense Heading | 1 | 200 |
¶ Beastlord Disciplines
Beastlord disciplines are activated buffs and abilities that consume endurance instead of mana. These abilities are acquired through “Tomes” purchased from class merchants in East Commonlands Tunnel and Plane of Knowledge.
¶ Resist Focus
- Increases resistances for a short duration.
¶ Fear Immunity
- Grants temporary immunity to fear effects.
¶ Conclusion
Beastlords on THJ have a unique playstyle with expanded pet interactions and customized AAs. Understanding these differences and skill mechanics will help players maximize their potential. Experiment with disciplines, pet commands, and ability combinations to optimize your Beastlord experience.
