The Beastlord class on The Heroes' Journey (THJ) has several unique mechanics compared to Live servers and other emulated servers. As a hybrid pet class, Beastlords benefit from additional flexibility in pet interactions and unique auto-granted abilities. This guide covers these differences, auto-granted AAs, skill progression, and disciplines.
Beastlords on THJ have a unique playstyle with expanded pet interactions and customized AAs. Understanding these differences and skill mechanics will help players maximize their potential. Experiment with disciplines, pet commands, and ability combinations to optimize your Beastlord experience.
/pet hold
command prevents the pet from attacking unless explicitly told to.For a deeper dive into Beastlord Spells and Abilities:
Beastlord Spells and Abilities Page
Beastlords gain all class skills automatically at level 1, increasing them through use. Some skills (e.g., Kick) may appear in the UI due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Piercing | 1 | 280 |
2H Blunt | 1 | 280 |
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Block | 20 | 205 |
Channeling | 1 | 215 |
Conjuration | 1 | 285 |
Defense | 1 | 250 |
Divination | 1 | 285 |
Dodge | 5 | 280 |
Double Attack | 51 | 50 |
Dual Wield | 17 | 245 |
Evocation | 1 | 285 |
Hand to Hand | 1 | 280 |
Kick | 1 | 275 |
Offense | 1 | 252 |
Riposte | 30 | 155 |
Throwing | 1 | 280 |
Triple Attack | 60 | 5 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 1 | 300 |
Sense Heading | 1 | 200 |
Beastlord disciplines are activated buffs and abilities that consume endurance rather than mana. They are acquired via Tomes purchased from class merchants in East Commonlands Tunnel and the Plane of Knowledge.