
¶ Berserker — Class Overview

¶ Introduction
The Berserker class on The Heroes' Journey (THJ) features several unique adjustments compared to Live servers. With expanded skill access, enhanced damage abilities, and custom mechanics, Berserkers are powerful melee damage dealers. This guide covers key differences, auto-granted AAs, skill progression, and combat disciplines.
¶ Key Differences from Live
- Playable in Classic: Berserkers are available from Classic instead of Gates of Discord.
- Expanded Access: Out-of-era skills, AAs, and disciplines are available for balanced gameplay.
- Level 1 Auto-Granted AAs — see table below.
- Custom Berserker Epic 1.0 becomes available upon Kunark’s release.
¶ Berserker Level 1 Auto-Granted AAs
AA | Cooldown / Cost | Description |
---|---|---|
Rampage | 30 s | Strikes all targets in melee range for moderate damage — with a chance to trigger an Earthquake. |
Vehement Rage | 5 min | Increases damage output but reduces healing received. |
Killing Spree | Passive | On kill, 10 % chance / rank to grant an endurance boost and increased offensive damage. |
Bazaar & Back Gate | 10 min | Teleports you to the Bazaar when out of combat. |
Eyes Wide Open VIII | Passive | Increases the capacity of the extended target window. |
Mystical Attuning V | Passive | Raises the number of mystical effects that can affect you simultaneously. |
¶ Berserker Skills
Berserkers receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Hide) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
¶ Combat-Specific
Skill | Level | Cap @ 60 |
---|---|---|
2H Blunt | 1 | 280 |
2H Piercing | 1 | 280 |
2H Slashing | 1 | 280 |
Kick | 1 | 225 |
Defense | 1 | 250 |
Hand to Hand | 1 | 250 |
Offense | 1 | 252 |
Throwing | 1 | 280 |
Frenzy | 6 | 200 |
Dodge | 10 | 255 |
Disarm | 10 | 305 |
Dual Wield | 13 | 245 |
Double Attack | 15 | 245 |
Parry | 20 | 205 |
Riposte | 25 | 180 |
Triple Attack | 46 | 200 |
¶ Ancillary
Skill | Level | Cap @ 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Sneak | 1 | 200 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Intimidation | 1 | 300 |
Research | 16 | 300 |
¶ Berserker Disciplines
Disciplines are activated abilities that consume endurance instead of mana. They can be purchased via Tomes from class merchants in East Commonlands Tunnel and later in Plane of Knowledge.
¶ Discipline List
Discipline | Effect |
---|---|
Battle Cry | Inspires your group, increasing attack speed and attack rating. |
Axe Volley | Launches a volley of four axes at the target. |
Focused Fury | Temporarily increases melee accuracy. |
Spirit of Anger | Guarantees that all melee attacks hit. |
Cleaving Rage | Every melee attack is a critical hit for a short duration. |
Riposte Frenzy | Causes the Berserker to riposte nearly all incoming attacks. |
Reckless Assault | Increases melee damage output. |
Crippling Blow Surge | Increases the chance of landing crippling blows. |
Precision Awareness | Temporarily makes it impossible for melee attacks to hit you. |
Burning Rage | Greatly increases attack power and damage potential. |
¶ Conclusion
Berserkers on THJ benefit from expanded skill availability, powerful auto-granted AAs, and highly tuned melee disciplines. Understanding these mechanics will allow players to optimize their damage output, survivability, and group support roles for maximum effectiveness.
