The Cleric class on The Heroes' Journey (THJ) has several unique mechanics compared to Live servers and other emulated servers. This guide covers these differences, auto-granted AAs, skill progression, and trade skills.
Clerics on THJ have persistent buffs, unique auto-granted AAs, and expanded trade skill opportunities. Understanding these mechanics can help players optimize their builds for healing, support, and combat scenarios. Clerics are less support here and more serious damage.
For a deeper dive into Cleric Spells and Disciplines:
Cleric Spells and Abilities Page
Clerics receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Mend or Remove Trap) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 250 |
2H Blunt | 1 | 250 |
Bind Wound | 1 | 325 |
Bash | 1 | 225 |
Defense | 1 | 240 |
Dodge | 15 | 230 |
Hand to Hand | 1 | 180 |
Offense | 1 | 200 |
Throwing | 1 | 280 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Research | 25 | 200 |
Specialize Abjure | 30 | 235 |
Specialize Alteration | 30 | 235 |
Specialize Conjuration | 30 | 235 |
Specialize Divination | 30 | 235 |
Specialize Evocation | 30 | 235 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Baking | 1 | 300 |
Brewing | 1 | 300 |
Blacksmithing | 1 | 300 |
Fishing | 1 | 200 |
Fletching | 1 | 300 |
Jewelry Making | 1 | 300 |
Pottery | 1 | 300 |
Tailoring | 1 | 300 |
Tinkering | 16 | 300 |