The Druid class on The Heroes' Journey (THJ) has several key differences compared to Live servers and other emulated servers. Druids benefit from persistent buffs, expanded pet interactions, and unique auto-granted AAs. This guide covers these differences, auto-granted abilities, skill progression, and tradeskills.
Druids on THJ benefit from persistent buffs, pet versatility, and powerful auto-granted AAs. Understanding these mechanics will allow players to optimize their healing, damage, and pet utility for a well-rounded experience.
For a deeper dive into Druid Spells and Abilities:
Druid Spells and Abilities Page
Druids receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Mend or Remove Trap) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 250 |
1H Slashing | 1 | 250 |
2H Blunt | 1 | 250 |
Defense | 1 | 240 |
Dodge | 15 | 230 |
Hand to Hand | 1 | 180 |
Offense | 1 | 200 |
Throwing | 1 | 280 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Forage | 5 | 200 |
Tracking | 20 | 125 |
Research | 25 | 200 |
Specialize Abjure | 30 | 235 |
Specialize Alteration | 30 | 235 |
Specialize Conjuration | 30 | 235 |
Specialize Divination | 30 | 235 |
Specialize Evocation | 30 | 235 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Baking | 1 | 300 |
Blacksmithing | 1 | 300 |
Brewing | 1 | 300 |
Fishing | 1 | 200 |
Fletching | 1 | 300 |
Jewelry Making | 1 | 300 |
Pottery | 1 | 300 |
Tailoring | 1 | 300 |
Tinkering | 16 | 300 |