Enchanters in The Heroes' Journey (THJ) differ significantly from traditional enchanters on Live servers. They have access to powerful out-of-era Alternate Abilities (AAs) that enhance their support, offensive, and defensive capabilities. This guide outlines these unique abilities, skill progression, and class mechanics.
- Enhanced Debuffing:
- Deep Sleep: Reduces boss damage, helping mitigate damage in long fights.
- Mental Contortion: Applies a damage-over-time (DoT) that also reduces boss damage over time.
- Improved Offensive Capabilities:
- Doppelganger: Summons a swarm pet that deals single-target damage, adding offense to the traditionally support-heavy class.
- Illusions of Grandeur: On a 10-minute cooldown, this boosts spell critical rate and damage for the entire group.
- Mana Sustainability: Several AAs provide mana replenishment to maintain performance in extended fights.
- Dire Charm: Grants a permanent, un-dispellable charm on any light-blue charmable monster.
- Charm Overhaul:
- Charm spells are evenly distributed across levels.
- Charm breaks are less frequent.
- Charm is refreshable without re-charming the target.
- The Charm buff now grants accuracy and mitigation to the pet.
- Custom Enchanter Epic 1.0 available once Kunark is released.
AA | Cooldown / Cost | Description |
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Project Illusion | Passive | Allows illusion spells to affect group members. |
Persistent Illusions | Passive | Allows zoning without losing illusions. |
Quickened Companion | Passive | Grants a faster-casting Summon Companion; higher ranks may fade the pet. |
Mesmerizing Rune | Passive | Chance to apply a protective rune when casting mesmerization spells; higher ranks increase rune strength. |
Destructive Cascade | Passive | Increases critical hit damage from DoT spells. |
Animation Empathy | Passive | Unlocks greater pet command set (Guard/Follow → Attack/QAttack → Report, Back Off, Taunt, etc.). |
Pet Hold & Greater Pet Hold | Passive / Command | /pet hold prevents attacks unless ordered; Greater variant restricts hate list and obeys targeted commands. |
Pet Affinity | Passive | Allows beneficial group spells to affect summoned pets. |
Bazaar & Back Gate | 2 min | Teleports you to the Bazaar; returns you if already inside. |
Eyes Wide Open VIII | Passive | Expands the extended target window capacity. |
Mystical Attuning V | Passive | Raises simultaneous mystical-effect limit. |
AA | Cooldown / Cost | Description |
---|
Beam of Slumber | Passive / Instant | Mesmerizes up to 8 enemies in a cone-shaped area. |
Enchanters receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level | Cap @ 60 |
---|
1H Blunt | 1 | 225 |
2H Blunt | 1 | 225 |
1H Piercing | 1 | 225 |
Hand to Hand | 1 | 180 |
Offense | 1 | 140 |
Defense | 1 | 230 |
Dodge | 20 | 205 |
Throwing | 1 | 280 |
Skill | Level | Cap @ 60 |
---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Specialize Abjure | 20 | 235 |
Specialize Alteration | 20 | 235 |
Specialize Conjuration | 20 | 235 |
Specialize Divination | 20 | 235 |
Specialize Evocation | 20 | 235 |
Skill | Level | Cap @ 60 |
---|
Bind Wound | 1 | 325 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Enchanters on THJ offer powerful debuffs, improved charm mechanics, and unique out-of-era AAs that make them a formidable support and utility class. Understanding these mechanics will allow players to optimize their crowd control, debuffing, and mana management strategies.