Heroic stats are special attributes found on gear, displayed in orange with a + sign after main stats. These stats provide various bonuses that enhance your character’s performance. This guide breaks down the effects of each heroic stat.
- 1 point increases Strength cap by 1
- 1 point increases Strength by 1
- 1 point increases maximum endurance by 2.5
- 10 points increases hard AC by 1 (bypasses soft cap)
- 10 points increases minimum melee damage by 1
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Stamina cap by 1
- 1 point increases Stamina by 1
- 1 point increases maximum hitpoints by 10
- 1 point increases maximum endurance by 2.5
- 20 points increases hitpoint regeneration by 1
- 25 points increases endurance regen cap by 1
- 25 points increases hitpoint regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Agility cap by 1
- 1 point increases Agility by 1
- 1 point increases maximum endurance by 2.5
- 10 points increases avoidance by 1
- 25 points increases dodge by 1%
- Must have 1 skill point in dodge
- Must be facing the mob (Monks bypass this requirement)
- Strikethrough negates this bonus
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Dexterity cap by 1
- 1 point increases Dexterity by 1
- 1 point increases maximum endurance by 2.5
- 1 point increases backstab assassination by 1% (Throwing assassination not affected)
- 10 points increases minimum archery and throwing damage by 1
- 25 points increases headshot by 1%
- 25 points increases riposte by 1%
- Must have 1 skill point in riposte
- Must be facing the mob
- Strikethrough negates this bonus
- 25 points increases parry by 1%
- Must have 1 skill point in parry
- Must be facing the mob
- Strikethrough negates this bonus
- 25 points increases block by 1%
- Must have a class with the block skill (AA shield block does not count)
- Must be facing the mob
- Some AAs/items allow blocking from behind
- Strikethrough negates this bonus
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Wisdom cap by 1
- 1 point increases Wisdom by 1
- 1 point increases heal amount by 1 (Disabled on THJ)
- 1 point increases maximum mana by 10 (CLR/DRU/SHM/PAL/BST/RNG only)
- 25 points increases mana regen by 1 (CLR/DRU/SHM/PAL/BST/RNG only)
- 100 points increases beneficial spell values by 1%
- 1 point increases Intelligence cap by 1
- 1 point increases Intelligence by 1
- 1 point increases spell damage by 1 (Disabled on THJ)
- 1 point increases maximum mana by 10 (NEC/WIZ/MAG/ENC/SHD only)
- 25 points increases mana regen by 1 (NEC/WIZ/MAG/ENC/SHD only)
- 100 points increases detrimental spell values by 1%
- 1 point increases Charisma cap by 1
- 1 point increases Charisma by 1
- 1 point changes resist modifier by -1 (Acts like a chromatic tash effect for personal spells)
- 5 points increases faction mod by 1%
- If faction hit is divisible by 0, increases faction hit values
- Otherwise, triggers a d100 roll to double the faction hit if successful
- 25 points increases faction de-aggression by 1 (Reduces scowling mobs to a lower aggression tier)
- Heroic Cold Resist (HCR)
- 1 point increases Cold Resist cap by 1
- 1 point increases Cold Resist by 1
- Heroic Fire Resist (HFR)
- 1 point increases Fire Resist cap by 1
- 1 point increases Fire Resist by 1
- Heroic Magic Resist (HMR)
- 1 point increases Magic Resist cap by 1
- 1 point increases Magic Resist by 1
- Heroic Poison Resist (HPR)
- 1 point increases Poison Resist cap by 1
- 1 point increases Poison Resist by 1
- Heroic Disease Resist (HDR)
- 1 point increases Disease Resist cap by 1
- 1 point increases Disease Resist by 1
Heroic stats provide various advantages to your character, improving survivability, damage, and utility. Understanding how these stats work can help optimize your build for better performance in combat and survivability scenarios. Check back for updates and adjustments as game mechanics evolve.