The Magician class on The Heroes' Journey (THJ) differs significantly from Live servers. With enhanced pet mechanics, stacking pet buffs, and unique abilities, Magicians have an even more dynamic role as summoners and damage dealers. This guide details these key differences, auto-granted AAs, skill progression, and class mechanics.
Magicians on THJ have enhanced pet capabilities, powerful stacking buffs, and unique abilities that make them an even stronger summoner class. Understanding these differences allows players to maximize their pet effectiveness and spellcasting potential.
/pet attack
or /pet qattack
).If you’d like detailed information on each Magician spell and ability, visit the dedicated page:
Magicians receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 225 |
2H Blunt | 1 | 225 |
1H Piercing | 1 | 225 |
Hand to Hand | 1 | 180 |
Offense | 1 | 140 |
Defense | 1 | 230 |
Dodge | 20 | 205 |
Throwing | 1 | 280 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Specialize Abjure | 20 | 235 |
Specialize Alteration | 20 | 235 |
Specialize Conjuration | 20 | 235 |
Specialize Divination | 20 | 235 |
Specialize Evocation | 20 | 235 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Bind Wound | 1 | 325 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |