The Monk class on The Heroes' Journey (THJ) differs significantly from Live servers. With reduced ability cooldowns, expanded out-of-era AAs, and unique combat mechanics, Monks are more versatile and powerful. This guide outlines the key differences, auto-granted AAs, skill progression, and disciplines.
Monks on THJ benefit from shortened ability cooldowns, powerful custom AAs, and enhanced melee capabilities. Understanding these mechanics will allow players to optimize their damage, survivability, and crowd control abilities for a highly effective playstyle.
Monks receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 300 |
2H Blunt | 1 | 300 |
Defense | 1 | 260 |
Dodge | 1 | 300 |
Dual Wield | 1 | 252 |
Hand to Hand | 1 | 300 |
Kick | 1 | 300 |
Offense | 1 | 252 |
Throwing | 1 | 280 |
Round Kick | 5 | 255 |
Intimidation | 6 | 275 |
Block | 10 | 255 |
Disarm | 10 | 305 |
Tiger Claw | 10 | 305 |
Double Attack | 15 | 260 |
Feign Death | 17 | 200 |
Eagle Strike | 20 | 255 |
Riposte | 20 | 205 |
Dragon Punch | 25 | 255 |
Flying Kick | 30 | 300 |
Triple Attack | 46 | 225 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Bind Wound | 1 | 325 |
Mend | 1 | 200 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Safe Fall | 1 | 305 |
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Sneak | 8 | 113 |
Monk disciplines are activated buffs and abilities that consume endurance rather than mana. They can be acquired via Tomes purchased from class merchants in East Commonlands Tunnel and Plane of Knowledge.
Discipline | Effect |
---|---|
Stone Strike | Strike your target with a thrown stone, dealing minor damage. |
Focused Healing | Channels energy to heal wounds; breaks on aggressive action. |
Resist Focus | Temporarily increases resistances. |
Distracting Illusion | Confuses the target, distracting them. (Works up to Level 50) |
Fear Immunity | Grants temporary immunity to fear effects. |
Advanced Distracting Illusion | Confuses the target, distracting them. (Up to Level 58) |
Earth Strength | Reduces melee damage taken. |
Flying Kick Mastery | Enhances Flying Kick damage. |
Perfect Riposte | Temporarily ripostes all melee attacks. |
Evasion Reflex | Improves evasion and dodge against melee attacks. |
Empowered Strikes | Boosts melee attack damage. |
Blazing Hands | Increases attack speed and damage. |
Greater Distracting Illusion | Confuses the target. (Up to Level 61) |
Dragon Punch Mastery | Enhances Dragon Punch damage. |
Eagle Strike Mastery | Enhances Eagle Strike damage. |
Lightning Reflexes | Greatly increases movement speed. |
Greater Focused Healing | Heals wounds with focused energy. |
Accelerated Blows | Boosts attack speed significantly. |
Ultimate Distracting Illusion | Confuses the target. (Up to Level 65) |
Ultimate Earth Strength | Greatly reduces melee damage taken. |
Looking for more details on each Monk spell or ability? Visit: