The Necromancer class on The Heroes' Journey (THJ) has several unique mechanics compared to Live servers. With persistent buffs, enhanced pet interactions, and access to powerful AAs, Necromancers play a versatile role as damage dealers and pet-based controllers. This guide outlines the key differences, auto-granted AAs, skill progression, and class mechanics.
- Buff Persistence:
- Most Necromancer buffs do not fade when cast on yourself or group members as long as you remain in the same zone and group.
- Clickable item effects remain active as long as the item is equipped.
- Enhanced Pet Mechanics: Summoned pets can be buffed by all beneficial spells, including:
- Necromancer buffs
- Bard songs
- Other player spells and clickable items
- Undead Charm Ability:
- Necromancers gain the ability to charm undead at later levels.
- Cannot control both a charmed pet and a summoned pet simultaneously.
- Level 1 Auto-Granted AAs — see table below.
- Custom Necromancer Epic 1.0 becomes available upon Kunark's release.
AA | Cooldown / Cost | Description |
---|
Pestilent Paralysis | 2 min | Violently damages and immobilizes target; higher ranks lengthen the root. |
Pet Affinity | Passive | Allows beneficial group spells to affect summoned pets. |
Pet Discipline | Passive / Command | Grants Pet Hold and Greater Pet Hold commands for precise control. |
Destructive Cascade | Passive | Boosts DoT critical-hit damage. |
Summon Companion | Passive / Instant | Baseline pet recall; synergy with Quickened Companion. |
Quickened Companion | Passive | Provides a faster-cast recall; higher ranks may fade the pet. |
Consume Item | 5 s | Destroys cursor item, advancing your power source rank. |
Mnemonic Retention IV | Passive | Grants an additional spell slot. |
Eyes Wide Open VIII | Passive | Expands the extended target window capacity. |
Mystical Attuning V | Passive | Raises the simultaneous mystical-effect limit. |
Bazaar & Back Gate | 2 min | Teleports you to the Bazaar; returns you if already inside. |
Necromancers receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Mend or Remove Trap) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level | Cap @ 60 |
---|
1H Blunt | 1 | 225 |
2H Blunt | 1 | 225 |
1H Piercing | 1 | 225 |
Defense | 1 | 205 |
Dodge | 20 | 205 |
Hand to Hand | 1 | 180 |
Offense | 1 | 140 |
Throwing | 1 | 280 |
Skill | Level | Cap @ 60 |
---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Research | 16 | 300 |
Specialize Abjure | 20 | 235 |
Specialize Alteration | 20 | 235 |
Specialize Conjuration | 20 | 235 |
Specialize Divination | 20 | 235 |
Specialize Evocation | 20 | 235 |
Skill | Level | Cap @ 60 |
---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Skill | Level | Cap @ 60 |
---|
Fishing | 1 | 200 |
Baking | 1 | 300 |
Tailoring | 1 | 300 |
Blacksmithing | 1 | 300 |
Fletching | 1 | 300 |
Brewing | 1 | 300 |
Jewelry Making | 1 | 300 |
Pottery | 1 | 300 |
Tinkering | 16 | 300 |
Necromancers on THJ benefit from persistent buffs, unique pet mechanics, and out-of-era AAs that enhance their damage-dealing and utility roles. Mastering these abilities will allow players to optimize their damage-over-time spells, undead control, and pet efficiency for maximum effectiveness.