
¶ Ranger — Class Overview

¶ Introduction
The Ranger class on The Heroes' Journey (THJ) has several unique enhancements compared to Live servers. With improved archery mechanics, enhanced AAs, and custom skill scaling, Rangers offer an optimized balance between melee and ranged combat. This guide covers the key differences, auto-granted AAs, skill progression, and class mechanics.
¶ Key Differences from Live
- Improved Archery Mechanics:
- Bows can now be used in melee range.
- Bow damage benefits from Double Attack, Triple Attack, and Veteran’s Wrath AAs.
- New Archery Debuffs:
- Flaming Arrow (Lv 29): DoT + 10 % archery damage taken.
- Burning Arrow (Lv 39): DoT + 20 % archery damage taken.
- Trick Shot AAs: Do not consume extra arrows.
- Level 1 Auto-Granted AAs — see table below.
- Free AA Progression: Ranks of Archery Mastery and Trick Shot are gained automatically as you level.
- Custom Ranger Epic 1.0 available upon Kunark’s release.
¶ Ranger Level 1 Auto-Granted AAs
AA | Cooldown / Cost | Description |
---|---|---|
Entrap | 5 s | Additional tool for snaring an opponent. |
Auspice of the Hunter | 15 min | Party buff: accuracy, crit rate, offensive power; higher ranks amplify. |
Endless Quiver | Passive | Provides an unlimited supply of arrows. |
Bow Mastery | Passive | Adds 20 bonus damage to any successful bow attack. |
Bazaar & Back Gate | 10 min | Teleports to Bazaar; second use returns to last location. |
Eyes Wide Open VIII | Passive | Expands the extended target window capacity. |
Mystical Attuning V | Passive | Raises simultaneous mystical-effect limit. |
Consume Item | Passive | Converts select items into mana or endurance. |
¶ Ranger Skills
Rangers receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
¶ Combat-Specific
Skill | Level | Cap @ 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Slashing | 1 | 280 |
2H Blunt | 1 | 280 |
2H Slashing | 1 | 280 |
Archery | 1 | 300 |
Bind Wound | 1 | 325 |
Channeling | 1 | 215 |
Conjuration | 1 | 285 |
Defense | 1 | 250 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Hand to Hand | 1 | 225 |
Kick | 1 | 275 |
Offense | 1 | 252 |
Piercing | 1 | 280 |
Sense Heading | 1 | 200 |
Throwing | 1 | 280 |
Disarm | 10 | 305 |
Dodge | 10 | 255 |
Parry | 10 | 255 |
Dual Wield | 17 | 245 |
Double Attack | 20 | 245 |
Riposte | 20 | 205 |
Triple Attack | 46 | 255 |
¶ Ancillary
Skill | Level | Cap @ 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 1 | 300 |
Tracking | 1 | 200 |
Forage | 3 | 200 |
Sneak | 10 | 75 |
Research | 25 | 200 |
Hide | 25 | 75 |
¶ Conclusion
Rangers on THJ benefit from melee-compatible archery, enhanced auto-granted AAs, and stacking offensive buffs. Understanding these mechanics will allow players to optimize their ranged damage, melee versatility, and group utility for maximum effectiveness.
