The Rogue class on The Heroes' Journey (THJ) features several unique modifications compared to Live servers. With expanded skill access, enhanced stealth mechanics, and out-of-era abilities, Rogues excel in precision damage, assassination techniques, and evasion. This guide covers key differences, auto-granted AAs, skill progression, and combat disciplines.
Rogues on THJ benefit from enhanced stealth mechanics, expanded AAs, and precision-based combat abilities. By mastering these features, you can optimize assassination potential, survivability, and burst damage for maximum effectiveness.
Rogues receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Kick) may appear due to the server’s multiclassing system but cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Piercing | 1 | 280 |
1H Slashing | 1 | 280 |
Bind Wound | 1 | 325 |
Defense | 1 | 260 |
Hand to Hand | 1 | 225 |
Offense | 1 | 252 |
Throwing | 1 | 280 |
Dodge | 5 | 280 |
Backstab | 10 | 220 |
Disarm | 10 | 305 |
Parry | 10 | 255 |
Dual Wield | 13 | 245 |
Double Attack | 16 | 245 |
Riposte | 25 | 180 |
Triple Attack | 46 | 225 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Sneak | 1 | 200 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Hide | 3 | 200 |
Pick Lock | 5 | 280 |
Pick Pockets | 7 | 255 |
Sense Traps | 10 | 200 |
Safe Fall | 10 | 280 |
Intimidation | 11 | 250 |
Disarm Traps | 15 | 200 |
Research | 16 | 300 |
Apply Poison | 18 | 200 |
Make Poison | 20 | 300 |
Disciplines are activated abilities that consume endurance, rather than mana. They can be purchased via Tomes from class merchants in East Commonlands Tunnel and later in Plane of Knowledge.
Discipline | Effect |
---|---|
Sneak Attack | Ensures the next backstab never misses and deals increased damage (must be hidden). |
Fear Immunity | Grants temporary immunity to fear effects. |
Perfect Counter | Allows the Rogue to riposte every incoming blow. |
Focused Precision | Increases hit rate and accuracy. |
Combat Reflexes | Allows the Rogue to avoid most melee attacks. |
Unrelenting Assault | Enables dual wield and double attack every round. |
Bladed Fury | Increases attack speed for a short duration. |
Precision Strikes | Increases melee damage output. |
Battle Trance | Enhances hit rate, crit chance, and attack speed. |
For a deeper dive into Rogue Disciplines: