The Shaman class on The Heroes' Journey (THJ) has several enhancements compared to Live servers. With persistent buffs, enhanced pet synergy, and custom AA mechanics, Shamans excel in support, damage-over-time (DoT), and healing roles. This guide covers the key differences, auto-granted AAs, skill progression, and class mechanics.
- Buff Persistence:
- Buffs on self or group do not expire while you remain in the same zone.
- Enhanced Pet Mechanics:
- When grouped with other pet classes, one pet per class can remain active.
- Custom Rabid Bear Ability:
- Adjusted stats for THJ balance.
- Provides more consistent uptime once fully upgraded.
- Level 1 Auto-Granted AAs — see table below.
- Custom Shaman Epic 1.0 becomes available upon Kunark’s release.
AA | Cooldown / Cost | Description |
---|
Ancestral Aid I | 15 min | Calls ancestral spirits to heal and strengthen the group; higher ranks increase effects. |
Summon Companion I | Passive / Instant | Baseline pet recall. |
Quickened Companion | 10 s | Faster-casting recall version of Summon Companion. |
Group Shrink | Passive / Instant | Shrinks all group members. |
Pet Affinity | Passive | Allows beneficial group spells to affect summoned pets. |
Pet Discipline | Passive / Command | Enables /pet hold to prevent pet attacks unless commanded. |
Destructive Cascade I | Passive | Boosts DoT critical-hit damage. |
Harmonious Attack V | Passive | Chance for double attack. |
Bazaar & Back Gate | 10 min | Teleports to Bazaar while out of combat. |
Mnemonic Retention IV | Passive | Grants an additional spell slot. |
Eyes Wide Open VIII | Passive | Expands the extended target window. |
Mystical Attuning V | Passive | Raises simultaneous mystical-effect limit. |
Consume Item | Passive | Converts select items into mana or endurance. |
Shamans receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Archery) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level | Cap @ 60 |
---|
1H Blunt | 1 | 250 |
1H Piercing | 1 | 250 |
2H Blunt | 1 | 250 |
Hand to Hand | 1 | 225 |
Bind Wound | 1 | 325 |
Defense | 1 | 240 |
Offense | 1 | 200 |
Throwing | 1 | 280 |
Dodge | 15 | 230 |
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Specialize Abjure | 30 | 235 |
Specialize Alteration | 30 | 235 |
Specialize Conjuration | 30 | 235 |
Specialize Divination | 30 | 235 |
Specialize Evocation | 30 | 235 |
Skill | Level | Cap @ 60 |
---|
Alchemy | 25 | 300 |
Skill | Level | Cap @ 60 |
---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 1 | 325 |
Sense Heading | 1 | 200 |
Research | 25 | 200 |
Shamans on THJ benefit from persistent buffs, powerful pet interactions, and out-of-era AAs that enhance their support, healing, and DoT capabilities. Mastering these abilities will allow players to maximize effectiveness in both solo and group play.