The Shaman class on The Heroes' Journey (THJ) has several enhancements compared to Live servers. With persistent buffs, enhanced pet synergy, and custom AA mechanics, Shamans excel in support, damage-over-time (DoT), and healing roles. This guide covers the key differences, auto-granted AAs, skill progression, and class mechanics.
Shamans on THJ benefit from persistent buffs, powerful pet interactions, and out-of-era AAs that enhance their support, healing, and damage-over-time capabilities. Mastering these abilities will allow players to maximize their effectiveness in both solo and group play.
Shamans receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Archery) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 250 |
1H Piercing | 1 | 250 |
2H Blunt | 1 | 250 |
Hand to Hand | 1 | 225 |
Bind Wound | 1 | 325 |
Defense | 1 | 240 |
Offense | 1 | 200 |
Throwing | 1 | 280 |
Dodge | 15 | 230 |
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Specialize Abjure | 30 | 235 |
Specialize Alteration | 30 | 235 |
Specialize Conjuration | 30 | 235 |
Specialize Divination | 30 | 235 |
Specialize Evocation | 30 | 235 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alchemy | 25 | 300 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Swimming | 1 | 300 |
Meditate | 1 | 325 |
Sense Heading | 1 | 200 |
Research | 25 | 200 |
For a deeper look at all available Shaman spells and special abilities, visit: