The Warrior class on The Heroes' Journey (THJ) has been customized significantly from Live servers. With shortened cooldowns, out-of-era AAs, and enhanced combat disciplines, Warriors play an even stronger role as tanks and melee damage dealers. This guide covers key differences, auto-granted AAs, skill progression, and combat disciplines.
Warriors on THJ benefit from shortened cooldowns, custom combat disciplines, and powerful taunting abilities. Understanding these mechanics will allow players to optimize their damage output, tanking efficiency, and battlefield control for maximum effectiveness.
Warriors receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Slashing | 1 | 280 |
1H Piercing | 1 | 280 |
2H Blunt | 1 | 280 |
2H Slashing | 1 | 280 |
2H Piercing | 1 | 280 |
Archery | 1 | 280 |
Bash | 1 | 300 |
Defense | 1 | 270 |
Disarm | 10 | 305 |
Dodge | 5 | 280 |
Double Attack | 15 | 245 |
Dual Wield | 13 | 245 |
Hand to Hand | 1 | 225 |
Kick | 1 | 275 |
Offense | 1 | 252 |
Parry | 5 | 280 |
Throwing | 1 | 280 |
Taunt | 1 | 230 |
Triple Attack | 46 | 225 |
Riposte | 15 | 230 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Disciplines are activated abilities that consume endurance rather than mana. They can be purchased via Tomes from class merchants in East Commonlands Tunnel and later in Plane of Knowledge.
Discipline | Effect |
---|---|
Stone Strike | Strikes the target with a thrown stone, dealing minor damage. |
Focused Healing | Channels energy to heal wounds, but breaks upon taking aggressive action. |
Taunt Bellow | Shouts at the opponent, increasing their aggression toward the warrior. |
Resist Focus | Temporarily increases resistances. |
Fear Immunity | Grants temporary immunity to fear effects. |
Evasive Stance | Increases dodge chance, but lowers hit rate. |
Greater Taunt Bellow | A stronger taunt shout, increasing enemy aggression further. |
Accuracy Boost | Increases chance to hit with melee attacks. |
Furious Attacks | Every attack becomes a critical hit for a duration. |
Defensive Stance | Reduces damage taken, but lowers damage output. |
Ultimate Taunt Bellow | The most powerful taunt, ensuring enemy focus. |
Perfect Riposte | Allows the warrior to riposte all incoming melee attacks for a duration. |
Precision Stance | Increases hit rate, but lowers dodge chance. |
Melee Power Surge | Boosts melee attack damage. |
Reflexive Evasion | Increases the chance of avoiding melee attacks. |
Berserker Stance | Increases damage output, but also increases damage taken. |
Raging Spirit | Causes attacks to generate extra threat against enemies. |
Ultimate Taunt Bellow+ | Even stronger than previous taunts, ensuring maximum aggression. |
Regenerative Focus | Channels power to heal wounds over time. |
Fortified Defense | Reduces damage taken, but reduces movement speed. |
For details on Warrior-specific spells (where applicable) and additional abilities, visit: