
¶ Warrior — Class Overview

¶ Introduction
The Warrior class on The Heroes' Journey (THJ) has been customized significantly from Live servers. With shortened cooldowns, out-of-era AAs, and enhanced combat disciplines, Warriors play an even stronger role as tanks and melee damage dealers. This guide covers key differences, auto-granted AAs, skill progression, and combat disciplines.
¶ Key Differences from Live
- Reduced Discipline Timers: Most disciplines have cooldowns under 15 minutes.
- Expanded AAs: Many out-of-era AAs are available in every expansion but balanced for THJ.
- Custom Warrior Epic 1.0 becomes available upon Kunark’s release.
¶ Warrior Level 1 Auto-Granted AAs
AA | Cooldown / Cost | Description |
---|---|---|
Brutal Discipline | Passive | Boosts damage output but reduces healing received. |
Rampage | Passive | Enables hits on all nearby enemies in melee range. |
Roar of Challenge | Passive | Periodically infuses foes with intense hatred. |
Battle Frenzy | Passive | 10 % chance / rank on kill to restore endurance and boost offense for 30 s. |
Pinpoint Taunt | Passive | Chance to make an enemy stay engaged instead of fleeing. |
Bazaar & Back Gate | 10 min | Teleports to Bazaar while out of combat. |
Eyes Wide Open VIII | Passive | Expands extended target window capacity. |
Mystical Attuning V | Passive | Raises simultaneous mystical-effect limit. |
Consume Item | Passive | Converts select items into mana or endurance. |
¶ Warrior Skills
Warriors receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear due to the server’s multiclassing system, but they cannot be used unless assigned at least one skill point.
¶ Combat-Specific
Skill | Level | Cap @ 60 |
---|---|---|
1H Blunt | 1 | 280 |
1H Slashing | 1 | 280 |
1H Piercing | 1 | 280 |
2H Blunt | 1 | 280 |
2H Slashing | 1 | 280 |
2H Piercing | 1 | 280 |
Archery | 1 | 280 |
Bash | 1 | 300 |
Defense | 1 | 270 |
Disarm | 10 | 305 |
Dodge | 5 | 280 |
Double Attack | 15 | 245 |
Dual Wield | 13 | 245 |
Hand to Hand | 1 | 225 |
Kick | 1 | 275 |
Offense | 1 | 252 |
Parry | 5 | 280 |
Throwing | 1 | 280 |
Taunt | 1 | 230 |
Triple Attack | 46 | 225 |
Riposte | 15 | 230 |
¶ Ancillary
Skill | Level | Cap @ 60 |
---|---|---|
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
Bind Wound | 1 | 325 |
Fishing | 1 | 200 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
¶ Warrior Disciplines
Disciplines are activated abilities that consume endurance instead of mana. They can be purchased via Tomes from class merchants in East Commonlands Tunnel and later in Plane of Knowledge.
¶ Discipline List
Discipline | Effect |
---|---|
Stone Strike | Throws a stone for minor damage. |
Focused Healing | Heals wounds; breaks on aggression. |
Taunt Bellow | Taunt that increases enemy aggression. |
Resist Focus | Temporarily boosts resistances. |
Fear Immunity | Grants temporary immunity to fear. |
Evasive Stance | Increases dodge; lowers hit rate. |
Greater Taunt Bellow | Stronger taunt shout. |
Accuracy Boost | Increases chance to hit. |
Furious Attacks | All attacks crit for a duration. |
Defensive Stance | Reduces damage taken; lowers damage output. |
Ultimate Taunt Bellow | Powerful taunt ensuring focus. |
Perfect Riposte | Ripostes all incoming melee attacks. |
Precision Stance | Increases hit rate; lowers dodge. |
Melee Power Surge | Boosts melee damage. |
Reflexive Evasion | Increases avoidance chance. |
Berserker Stance | Higher damage output; higher damage taken. |
Raging Spirit | Attacks generate extra threat. |
Ultimate Taunt Bellow+ | Even stronger taunt for maximum hate. |
Regenerative Focus | Heals wounds over time. |
Fortified Defense | Reduces damage taken; lowers movement speed. |
¶ Conclusion
Warriors on THJ benefit from shortened cooldowns, custom combat disciplines, and powerful taunting abilities. Understanding these mechanics will allow players to optimize their damage output, tanking efficiency, and battlefield control for maximum effectiveness.
