The Wizard class on The Heroes' Journey (THJ) features several unique enhancements compared to Live servers. With customized spell crit mechanics, expanded AA availability, and specialized damage potential, Wizards excel as high-burst spellcasters. This guide covers key differences, auto-granted AAs, skill progression, and class mechanics.
Wizards on THJ benefit from expanded spell crit stacking, powerful familiars, and out-of-era AAs that enhance their damage potential and mana sustainability. Mastering these abilities will allow players to optimize their burst DPS, mana efficiency, and spell rotations for maximum effectiveness.
Wizards receive all class skills automatically at level 1, increasing them through use. Some skills (e.g., Bash or Mend) may appear in the UI due to the server’s multiclass system, but they cannot be used unless you assign at least one skill point.
Skill | Level Attained | Cap at 60 |
---|---|---|
1H Blunt | 1 | 225 |
2H Blunt | 1 | 225 |
1H Piercing | 1 | 225 |
Hand to Hand | 1 | 180 |
Offense | 1 | 140 |
Defense | 1 | 230 |
Dodge | 20 | 205 |
Throwing | 1 | 280 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Abjuration | 1 | 285 |
Alteration | 1 | 285 |
Channeling | 1 | 220 |
Conjuration | 1 | 285 |
Divination | 1 | 285 |
Evocation | 1 | 285 |
Meditate | 1 | 325 |
Specialize Abjure | 20 | 235 |
Specialize Alteration | 20 | 235 |
Specialize Conjuration | 20 | 235 |
Specialize Divination | 20 | 235 |
Specialize Evocation | 20 | 235 |
Skill | Level Attained | Cap at 60 |
---|---|---|
Bind Wound | 1 | 325 |
Sense Heading | 1 | 200 |
Swimming | 1 | 300 |
Alcohol Tolerance | 1 | 325 |
Begging | 1 | 300 |
For a deeper dive into the Wizard’s unique spells and abilities, check out: