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5 updates in June 2025
Author: Catapultam
- Increased proc rate of most Proc-On-Kill AAs
Author: Catapultam
- Fixed a number of issues causing client crashes.
- Dispelled (Suspended) buffs returning to pets should no longer cause server + client crash.
- Low-level bow damage has been normalized back to correct values.
- High-level DoT damage has been restored to correct values.
- Fixed issue with on-kill procs triggering at a lower than expected rate.
- Removed a number of broken Glamour items from the game.
- Pets will limit their attempts to assist and retarget to once a second.
- Jeweler Imua has also contracted out some work to a helpful gnome and a kind shaman, and can also make a Philter of Major Translocation and some select tinkering goods he's heard might be in demand.
Author: Catapultam
- Speculative fix for client crashes.
Author: Catapultam
- Wake The Dead style abilities (WTD, Army of the Dead, Necropotence, Shadow Curse) no longer create pets which can cast Fear, Gate, Shadowstep, Charm, and other problematic spell types.
- Necropotence and Shadow Curse now create pets based exclusively on the corpse of the mob that triggered them.
- All Glamour weapons are now Primary\Secondary
- All Glamour Bows\Throwing are now Ranged only
- All Glamour Shields & Misc are Secondary only
- Familiar buffs now correctly stack with other spells. (Notably, Zombie Bunny & HP buffs). This does not affect if Focus effects stack, but the buff itself will stick.
- Spell Gem #1 is no longer disabled when using
/cast
- An Undead Knight in the Temple of Sol Ro now appropriately responds to expected quest text. ( @MWadstein)
- Guardian of the Forest will no longer be a permanent buff duration at rank 1.
- Rev The Mysterious will now allow other Hero's to Join in on the encounter without delay.
- A goblin captain should now drop the quest item required to complete the Treant Fists quest.
- Corrected various loading screen typos, and updated for newer changes.
- Adjusted dialog for reaching the 7th Hammer
- Staff of the Wheel quest piece in high pass will no longer spawn out of bounds.
- Precision timers now correctly fade buffs on their tooltip specified times. Optimized communication of buff timer remaining sent to client, so buffs timer on client matches server with precision timer.
- Fixed quest ground spawns in Kithicor Forest to no longer be out of reach of players.
- Bonus loot credit is no longer tracked for Seru when players do not actually engage with his encounter, and exploit certain mechanics to have him start a lower hp total.
- Mobs should now more reliably choose to path home when they lose their way.
- Fixed incorrect damage calculation for bow damage at certain level breakpoints.
- Barter/Buyer should now correctly work across zone shards
Author: Catapultam
- Use your Character Slots to create more than 12 characters!
- Organize those characters into Character Sets!
- 24 Character Slots and 2 Sets initially available.
- Up to 12 additional Slots and 3 additional Sets are available via EOM unlocks.
- Additional Slots and Sets will become available in the future as gameplay & event rewards.
- Buffs are now 'Suppressed' for 36s instead of removed when Dispelled.
- Suppressed buffs return when the suppression expires, but cannot be recast until then.
- Heroic Strength contribution to autoattack damage now has diminishing returns over 100.
- Heroic Dexterity now directly scales bow damage.
- Spell Effects not cast from spell gems no longer can incorrectly inherit the Heroic Intelligence or Wisdom bonus because you were casting a spell from a spell gem when the effect occurred.
- Spell Effects from AA abilities (not procs or combat skills) now receive Heroic Intelligence or Wisdom bonuses.
- The "darkness" line of dot / snare debuffs for Shadow Knights and Necromancers will now still apply their dot if the target is immune to movement speed changes.
- Debuffs on Non-Pet NPCS are now tracked with 'Precision timers', so that their full duration is applied regardless of tic timing.
- Rage of Rallos Zek now has a fixed duration of exactly 12 seconds, and is unaffected by either buff extension effects or server tic timing.
- Bloodlust now has a fixed duration of exactly 24 seconds, and is unaffected by either buff extension effects or server tic timing
- Necromancers now have access to inherent DoT critical chance, similar to Wizard's ability to inherently crit DDs. This chance is a seperate roll for crit if the primary crit roll fails, and is not affected by any other source of crit chance.
- Wizard inherent critical spells now use the player's critical damage instead of a lower randomized value. They also now print a message critical informing the player their Wizard ability triggered.
- Archery minimum damage increased.
- Bard DoT song damage increased.
- The Sneak Attack line (Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike) is now usable during other disciplines, and provide a 12-second buff with their original effect rather than a discipline lockout.,
- Backstab will now use either your primary or your secondary weapon, whichever will produce the more damaging Backstab.
- The Sneak Attack line now has a fixed duration and is no longer extendable.
- Map Filter is no longer it's own unique window, rather integrates into the existing Map Window.
- Jeweler Imua in the Bazaar has been practicing his enchanting and can make you an enchanted platinum bar for a modest fee.
- Burrower Event Spawn timers have been reduced
- A number of NPCs in FV have had their dialogue fixed and accept multiple spell swap turn ins simultaneously