
Heroic stats are special attributes found on gear, displayed in orange with a + sign after main stats. These stats provide various bonuses that enhance your character’s performance. This guide breaks down the effects of each heroic stat.
- 1 point increases Strength cap by 1
- 1 point increases Strength by 1
- 1 point increases maximum endurance by 2.5
- 10 points increases hard AC by 1 (bypasses soft cap)
- 10 points increases minimum melee damage by 1
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Stamina cap by 1
- 1 point increases Stamina by 1
- 1 point increases maximum hitpoints by 10
- 1 point increases maximum endurance by 2.5
- 20 points increases hitpoint regeneration by 1
- 25 points increases endurance regen cap by 1
- 25 points increases hitpoint regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Agility cap by 1
- 1 point increases Agility by 1
- 1 point increases maximum endurance by 2.5
- 10 points increases avoidance by 1
- 25 points increases dodge by 1%
- Must have 1 skill point in dodge
- Must be facing the mob (Monks bypass this requirement)
- Strikethrough negates this bonus
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Dexterity cap by 1
- 1 point increases Dexterity by 1
- 1 point increases maximum endurance by 2.5
- 1 point increases backstab assassination by 1% (Throwing assassination not affected)
- 10 points increases minimum archery and throwing damage by 1
- 25 points increases headshot by 1%
- 25 points increases riposte by 1%
- Must have 1 skill point in riposte
- Must be facing the mob
- Strikethrough negates this bonus
- 25 points increases parry by 1%
- Must have 1 skill point in parry
- Must be facing the mob
- Strikethrough negates this bonus
- 25 points increases block by 1%
- Must have a class with the block skill (AA shield block does not count)
- Must be facing the mob
- Some AAs/items allow blocking from behind
- Strikethrough negates this bonus
- 25 points increases endurance regen cap by 1
- 200 points increases endurance regen by 1
- 1 point increases Wisdom cap by 1
- 1 point increases Wisdom by 1
- 1 point increases heal amount by 1 (Disabled on THJ)
- 1 point increases maximum mana by 10 (CLR/DRU/SHM/PAL/BST/RNG only)
- 25 points increases mana regen by 1 (CLR/DRU/SHM/PAL/BST/RNG only)
- 100 points increases beneficial spell values by 1%
- 1 point increases Intelligence cap by 1
- 1 point increases Intelligence by 1
- 1 point increases spell damage by 1 (Disabled on THJ)
- 1 point increases maximum mana by 10 (NEC/WIZ/MAG/ENC/SHD only)
- 25 points increases mana regen by 1 (NEC/WIZ/MAG/ENC/SHD only)
- 100 points increases detrimental spell values by 1%
- 1 point increases Charisma cap by 1
- 1 point increases Charisma by 1
- 1 point changes resist modifier by -1 (Acts like a chromatic tash effect for personal spells)
- 5 points increases faction mod by 1%
- If faction hit is divisible by 0, increases faction hit values
- Otherwise, triggers a d100 roll to double the faction hit if successful
- 25 points increases faction de-aggression by 1 (Reduces scowling mobs to a lower aggression tier)
- Heroic Cold Resist (HCR)
- 1 point increases Cold Resist cap by 1
- 1 point increases Cold Resist by 1
- Heroic Fire Resist (HFR)
- 1 point increases Fire Resist cap by 1
- 1 point increases Fire Resist by 1
- Heroic Magic Resist (HMR)
- 1 point increases Magic Resist cap by 1
- 1 point increases Magic Resist by 1
- Heroic Poison Resist (HPR)
- 1 point increases Poison Resist cap by 1
- 1 point increases Poison Resist by 1
- Heroic Disease Resist (HDR)
- 1 point increases Disease Resist cap by 1
- 1 point increases Disease Resist by 1
