Go to Player Mechanics • Go to Pet Mechanics
Mastering player‑centric mechanics is the key to responsive, high‑performance gameplay on THJ.
From toggling between melee and ranged attack modes to automating situational skills with #autoskill, every command is designed to streamline combat flow while letting you focus on strategy. Add tools like the Warrior’s /shield ability and well‑timed macros, and you have a toolkit that rewards precision, awareness, and class synergy.
Below is a brief explanation of some of these skills.
The #attackmode
command lets you choose whether your character autoattacks with ranged or melee weapons. It also updates your visual weapon display to show the appropriate equipped weapon.
As per the change-log, you can make use of the #autoskill
command to automatically use certain skill-based attacks in combat.
#autoskill <skill name> enable
#autoskill <skill name> disable
#autoskill list
#autoskill flying kick enable
#autoskill backstab enable
#autoskill list
You can disable a specific autoskill like this:
#autoskill backstab disable
Important Notes: No timer deconfliction is handled by the system. If you enable multiple skills that share the same cooldown, they may interfere with each other.
Warriors of level 30 and above can serve as a living shield for another player, redirecting a portion of damage.
/shield
lasts for 12 seconds./shield
can be risky if your own HP and mitigation are inadequate.
Pairing /shield
with a physical shield and certain "rune" effects (e.g. Enchanter spells) can significantly reduce incoming damage on the protected ally.
Go to Player Mechanics • Go to Pet Mechanics
Pets are more than passive companions—they’re an extension of your tactical footprint. The multi‑pet command system lets you issue granular orders, target pets by class, and chain macros for complex formations or emergency retreats on the fly. Whether you’re coordinating a Magician’s tanking elemental with a Necromancer’s DPS minion or rallying an entire menagerie to regroup, smart pet control can turn chaotic encounters into calculated victories.
Below is an explanation of how you can master your pet abilities.
All these commands now work with /pet
as well as #petcmd
.
This system allows players to control their pets individually or in groups, with advanced targeting options based on class.
You can use text commands to issue orders to your pets. Commands can be directed to individual pets, all pets, or pets belonging to specific classes.
For instance, /pet health
and #petcmd health
let you view
your pet’s health.
You can target pets based on their class. Direct commands to all pets, or only certain classes.
#petcmd all attack
→ All pets will attack#petcmd necro follow
→ Only Necromancer pets will follow#petcmd magician hold
→ Only Magician pets will enter hold modeClass Name | Command Target |
---|---|
All Pets | all |
Magician | magician |
Beastlord | beastlord |
Necromancer | necromancer |
Enchanter | enchanter |
Shaman | shaman |
Druid | druid |
Bard | bard |
Shadow Knight | shadowknight |
Warrior | warrior |
Cleric | cleric |
Paladin | paladin |
Ranger | ranger |
Monk | monk |
Rogue | rogue |
Wizard | wizard |
Berserker | berserker |
You can even chain commands to send different orders to different classes.
#petcmd necromancer attack
#petcmd magician hold
You have a Magician, Necromancer, and Beastlord, each with their own pets. You want:
#petcmd necromancer attack
#petcmd magician hold
#petcmd beastlord attack
#petcmd beastlord health
#petcmd magician guard
#petcmd necromancer guard
#petcmd beastlord follow
#petcmd all back
#petcmd all regroup
#petcmd all hold
#petcmd magician attack
#petcmd necromancer attack
#petcmd beastlord attack
#petcmd all spellhold
Below are some specific macro commands for controlling multiple pets in various combat situations.
#petcmd back hold on
A “back off” command that instructs all pets to cease attacking, clear their queue, and return to you. Particularly useful if you need to pull pets off a target to prepare for a new one.
/pause 2, /assist nabuser
#petcmd attack
This macro targets whatever your Mage pet is focused on and instructs other pets to engage that
same target. You’ll need to replace nabuser
with your Mage pet’s name.
#petcmd nec enc attack
This adds targets only to your DPS pets (e.g. Necromancer and Enchanter) while leaving the Mage pet’s attack queue alone. Useful to control where DPS pets focus without disrupting your main pet’s target.
#petcmd nec enc back
#petcmd nec enc attack
Instructs Enchanter and Necromancer pets to clear their current targets and re-engage a newly selected enemy. Lets the Mage pet maintain aggro on the boss without them interfering.
#petcmd enc nec taunt off focus on hold on
#petcmd mag taunt on focus on hold on
This macro line disables Taunt for Enchanter/Necromancer pets while enabling Focus and Hold. The second line enables Taunt, Focus, and Hold for the Magician pet, helping maintain controlled aggression in multi-pet fights.