
Luclin introduces the third expansion ever released to EverQuest. In The Heroes Journey, here's a list of things worth noting about Luclin that are unique to other servers:
In order to access Luclin content, you must finish the progression requirements.
- Accept a port from another player.
- Use the map with Tearel to teleport directly to a Luclin zone.
- Leave the bazaar to enter the Nexus.
Click the dropdown below to see a list of Luclin zones.
Luclin Zones
- Acrylia Caverns - AC
- Akheva Ruins - AR
- Dawnshroud Peaks - DSP
- Echo Caverns - EC
- Fungus Grove - FG
- Grieg's End - GE
- Grimling Forest - Grim
- Hollowshade Moor - HSM
- Jaggedpine Forest - JPF
- Katta Castellum - Katta
- Maiden's Eye - ME
- Marus Seru - MS
- Mons Letalis - ML
- Netherbian Lair - NL
- Paludal Caverns - PC
- Sanctus Seru - SS
- Scarlet Desert - SD
- Shadeweaver's Thicket - SWT
- Shadow Haven - SH
- Shar Vahl - SV
- Ssraeshza Temple - ST
- Tenebrous Mountains - TM
- The Bazaar - Bazaar
- The Deep - Deep
- The Grey - Grey
- The Nexus - Nexus
- Twilight Sea - TS
- Umbral Plains - UP
- Vex Thal - VT